1.03 is more gamer-friendly!

The huge availability of erectile dysfunction drugs like Viagra, Cialis buy cialis how much cialis to take and Levitra however, has encouraged many men to seek treatment for the condition The common symptom of impotence is the inability to maintain an erection sufficient for sexual intercourse for at least 25% of the time An erection is when the penis becomes hard, stiff and raised so that sexual intercourse is possibleIn reduced amounts, alcohol lowers inhibitions as well as makes a person feel sexier but when consumed in larger quantities, it can decrease as well as impair viagra alternative herbal supplement buy viagra sexual functioningBy recognizing this, you should tell yourself to forget Spy Apps for iPhone mobile spy iphone the time and surrender to the momentThis is a substance that dilates the blood vessels (increases their size) and improves the blood flow to the penis At the same time, constriction of the blood vessels (veins) also takes place, which means that the penis remains erect for a longer herbal viagra viagra alternative viagra sans ordonnance timeImpotence, or erectile dysfunction, is a widespread problem in the USA Approximately 30 million men are known to have this very personal problem, and of course there are many more who are too embarrassed to seek help Viagra has become one of the most widely sold drugs, which also indicates this is a common problem, but Viagra does have side cialis once daily acheter cialis effects and is not suitable for those on other medicationsThe companies that produce and supply these potentially dangerous versions of prescription drugs are generally unregulated and operate outside the scope of the law Medicines legal for sale usually have two names - 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We’re down to just days (not weeks!) until it’s here.

In this blog I’d like to introduce another great feature that will make v1.03 even more gamer-friendly than its predecessors. Considering the huge number of proxy wars the game now allows for, it can get tough to keep in mind all the countries where war has erupted. To help you track this information, we’ve added a flag navigation system to help you jump between war-torn regions. With this added feature, as soon as war is declared in any region around the world, that country’s flag will appear in the top right corner of the screen. If you click on this flag, your screen will automatically center on this country.

flagi

Keeping in mind the addition of all these cool new features, we also want to take a moment to remind you how the Statistic menu can enhance your strategizing experience. It’s important to keep track of where opposition is rising, with the tipping point set at 80% for each country. The Statistic menu tells you which countries are highly opposed to its government. Since you can now command your spies to initiate parades in neutral countries, you can lower this opposition score in countries you plan to influence politically in the future. And, of course, you can initiate riots to expedite the threat of war in neutral countries you influence.

We’ve also made some tweaks to the basic settings for v1.03. For example, now the annual budget increase ranges between 5 and 10%, rather than the 4 to 8% increase in v1.02. And, if your budget is greater than $700, this gives you penalty of 2 to 5% bonus increase only.

As an extra fun perk, we’ve added a bunch more news videos for those of you who use the free video news DLC! A new version of the DLC will be available for download the day v1.03 is officially released… which will be very, very soon! Can you tell we’re excited? We so are!

So stay tuned, thanks for checking in, and we’ll see you in the game lobby.

Max Sprin

Proxy Wars

We wanted to include the Proxy Wars feature in TCWE from the start, but due to limited time and funding were not able to do so. But now we finally can! I’ll be the first to admit that the game is very limited without proxy wars. We’ve conducted a beta test and are happy to report that with Proxy Wars, TCWE becomes one big map of geopolitical battles with extremely rich gameplay. No more Europe-only battlefield. Proxy wars have opened up lots of different strategy options. Very cool!

For the most part the Cold War took place in neutral countries with no stable governments or due to “unexpected” coups. Now TCWE allows you to do the same. I’ll tell you briefly how this works:

If you want any neutral country to join your sphere of influence, you can now do that not only peacefully but also via revolution (this feature was not available for neutral countries in the previous version). To start a revolution in a neutral country it must have:

1 – A highly unstable government (Opposition 80+).

2 – Influence of your county lower than your opponent’s influence (the neutrality of the country is not taken into account).

The implication is that if your influence is higher than your opponent’s, you should use peaceful accession to get that country to join your sphere of influence. In order to protect the country from the possibility of a coup d’etat, spies can now organize pro-government parades in neutral countries.

And that’s not all!

Now neutral countries also have their own militaries. If a neutral country is influenced more by, for example, the USA, then the USA player can send his troops to this country any time to strengthen the pro-government army. If the opponent, in this case the Soviet Union, wants to help revolutionaries go to war, the revolutionaries will fight with these pro-government forces. If the revolutionaries win, the country will join the Soviet sphere of influence. If the USA player is able to stop the attack, through spy network support or continually assisting that country’s government and the USA’s troops, then the country will remain neutral.

neutralwar

With proxy wars, players must closely monitor events around the world and strengthen ties with friendly neutral countries to avoid a Blitzkrieg revolutionary attack. It’s better to be prepared in case you can’t stop the onslaught in time!

Max Sprin

V1.03 and Multiplayer Informer

First of all I would like to thank everyone who bought the game and took part in our Donation Campaign. Without exaggeration I can tell you that the new game version, v1.03, will be released because of your support! Due to your help, we will continue working on and improving our game. Your support is so valuable to a small company like ours.

In this blog post I’ll discuss the new features that will be included in v1.03. Many of you prefer to play in multiplayer mode, but sometimes when you enter the Game Lobby no one is waiting to play with you, so instead you choose single player mode. A few minutes later another player enters the game wishing to play multiplayer, but unfortunately no one is available.  So we have a situation on our hands in which two players want to play multiplayer mode but are playing single player instead. This is why we’ve devised our Multiplayer Informer!

With Multiplayer Informer, if you want to play in multiplayer mode and everyone else online is in a single player game, you can start your game as usual, choose your country and click the “Multiplayer” button. After that other players playing in single player mode will receive an in-game notification. An icon will appear at the upper left corner of the screen and a telephone ring will sound (see image below). If another player wants to join you, they can end their single player game, go into the Lobby and join your game. As usual, they’ll need to select the opposite country and click the Multiplayer button.

multiinformer

With Multiplayer Informer all players will be notified of your intentions to play against them in a geopolitical multiplayer battle. In the very near future we’ll tell you about the second feature we plan to add to the game. We’re sure you’ll love it because it’s going to be a BIG ONE!

Max Sprin

The Day Has Finally Come…

After months of very hard work, our big day is finally coming — The Cold War Era will be officially released on Monday, May 13th! 

We want to thank everyone again who has encouraged us, taken the time to play our game, given us their feedback, and shared our game with others. Without your help and support we surely would not have reached the finish line.

And, as part of our game release celebration, we’re inviting everyone to join us from 6 to 10pm Monday evening for all-out epic mind battles, Cold War style!

Party on a Monday? Oh yes.

Party on a Monday?! Oh yes.

The more people are online the more match-ups we can have, so come on down! And who knows, the good times could roll on into all hours of the night. ;D

For everyone who’s been anxiously awaiting the game’s release, you can begin downloading it from this link starting Monday:

Download The Cold War Era

It’s going to be a very exciting time for us indeed! Looking forward to seeing what kinds of strategies everyone comes up with to achieve total Global Influence and prove to the world that they are the Master of Cunning, Propaganda, Espionage, and War.

See you then!

-The AD Team

We Are All Part of the Same Family: A Thank You Message from TCWE’s Creator Max Sprin

Max wrote this message to everyone who anxiously awaits TCWE’s release and has supported us along the way. This is truly the story of one man bringing his dream to life and sharing it with the world.

********************************

Dear Friends,

I can’t even explain to you how I feel about the upcoming release of The Cold War Era.  It’s been a 20-year-long journey, finding my own way to create my first game and reaching the point at which people like you can play it.

I am no different from you. I’ve been playing different strategy games for years — it’s just by chance that it’s me who’s writing this message and you who’s reading it. But in reality we’re very similar. We visit the same forums, play the same great games, eat the same foods and watch the same TV shows. I’m sure we’ve probably even battled it out online in different strategy games. We both belong to the Strategy Gamer family.

Twenty years ago I played my first Civilization game. It was then that I became a gamer. Books and games are my passions. I never miss a game by my favorite developers, and I never miss a book by my favorite authors. I’ve played almost ALL strategy games on the market — I’ve been consumed in the worlds of hundreds of great games, the whole while never knowing I’d be able to share my experiences with anyone else, since I never had gamer friends. Well, things have changed for me. Now I can share the gaming experience with you as the designer of my own game! 

It’s been three years since I decided to start actively working on my first game. You can’t even imagine how many things have happened since then! I could write a book about it, for sure. I was tricked, lied to and betrayed by many designers, programmers, marketing specialists and people who “always knew better.” Ladies and gentlemen, I can tell you, entering the game development business isn’t as easy as it seems. Well, I’ve passed this class and am ready for my graduation ceremony — The Cold War Era’s official release.

There are just a few days left before my company, Alina Digital, releases its first game. I don’t know how many copies will be sold or if I’ll even earn enough just to pay off my expenses, but you know what, I feel I have created something that will stay with me for the rest of my life. 

When I was a very young boy I planted three trees. Now they grow and burst with green leaves every summer. Years later, in high school I formed a rock band, and from that I have an album of my own songs. Later I opened a travel business with my partner and many tourists enjoyed using our service. After that I created my own Internet TV site, which hundreds of thousands of viewers liked and used frequently. Now I can finally say I’ve accomplished one more life goal… I did it! I’ve created my own PC game! I hope I’ll be as proud of it as I am of all the things I’ve accomplished in my life, and that I’ll make the people closest to me proud as well.

One Game, One Friend!

–Max Sprin.

Max Sprin, lead developer on TCWE and founder of Alina Digital.

“Thank you to everyone who has helped make this dream a reality.” 

Just a Few Days Left…

Even closer to the finish line!

We have an update to last week’s post — everyone has between now and May 1st to pre-order The Cold War Era! 

For the next few days you can pre-order through our Donation Campaign website for $15 Standard Edition and $25 Special Edition.

00001-Box-small

The Special Edition includes the game soundtrack and two hi-res downloadable posters.

 

 

 

 

 

After May 1st pre-orders for the game will close, but you can still contribute to the Donation Campaign at the other levels, like Orden Lenina and the Comrade General Secretary Package.

game lobby example

Orden Lenina level contributors receive a Standard Edition game copy and their name in the list of supporters within the game lobby.

The offer also still stands to get bonus features added to the game based on Donation Campaign results — just one more reason to get in your order early! For full details on potential bonus features click the GOALS link at the bottom of the Donation page.

If you have any questions about the Donation Campaign please don’t hesitate to send an email to mcmasterspr@alinadigital.com, DM us at @AlinaDigitalDev, or leave a comment at our Facebook page and we’ll do our best to answer you as quickly as we can.

Come and Get It!

We’re almost there…

After several successful beta previews, development of The Cold War Era is nearly finished… which means you can start ordering it now!

If you already know you want full-time access to TCWE you can pre-order it now and get a sweet discount on both the Standard and Special Editions.

00001-Box-small 00002-Box-small

 

 

 

 

 

 

 

 

“The prerelease discount is a way for us to say ‘thank you’ to everyone who really wants The Cold War Era and has supported us along the way,” says Max Sprin, AD’s founder and lead developer on TCWE.

If you want to pre-order — right now! — you can do so through the game’s Donation Page.

Plus, if you pre-order TCWE you can help make it possible for more features to be added to the game, like…

  • Improved Server– provides players with lag-free gameplay.
  • Diplomacy Chat — option to communicate directly with your opponent.
  • Game Duration Option — play a quick match or duke it out in a lengthy battle.
  • Sport — compete in the olympic games to win Global Influence.
  • Arms Race — develop military technology to help win wars.

If you want to see the full list of possible new features just click on the Goals link at the bottom of the Donation Page. :D

The game should be all done and ready for release by Q3. If you buy it before then you’ll get immediate notification of future betas between the time of your donation and the game’s release. And, the more pre-orders we receive, the sooner the finished product will be ready!

There’s one more thing you should know about TCWE Donation Campaign: contributors who give above and beyond will be listed in a place of honour in the game’s Lobby screen. If you’ve played the beta you’ve seen this screen, as does everyone else who plays! This is what it’ll look like:

game lobby example

You could also use the game lobby as a handy spot to advertise your company, your product, or yourself. We’ll thank the highest level contributors by featuring them in TCWE’s in-game video stream.

If you have questions about TCWE Donation Campaign, feel free to email Madeline Masters at mcmastersPR@alinadigital.com and she’ll tell you all you need to know.

Ooh, What Does it Look Like? :D

I’ll tell you what it looks like… it looks like…

THIS!

We’re very proud to present our new in-game video that not only shows you what you see when you play TCWE, but also provides a basic explanation of the game functions.

We hope you’ll give this brief video a look and let us know what you think of it. Do you have any comments, questions or suggestions based on what you’ve seen? Feel free to leave us a comment here, on our Facebook page, at our Twitter feed, or on our official forum. We’d love to hear from you!

It’s here! Play TCWE beta all weekend for FREE!

http://www.thecoldwarera.com/download/TCWESetupV0258.zip

That’s your ticket to fun times playing TCWE beta all this weekend, from Friday April 5 until the evening of Sunday April 7! We can barely contain our excitement in sharing the beta with all of you for the first time. :D

To play TCWE, all you need to do is click on the link above, which will automatically start the game download. Before you install it, please read the file called ”read this before install.text” that’s included in the zip file. Then you can install the game and get playing!

Because the current TCWE version is P2P, we encourage you to invite a friend to join you in the game lobby and engage in a battle of the minds, Cold War style.

If you want to get a feel for TCWE’s mechanics before playing, you can download the game’s Quick Guide (.doc version) – or follow the link at the bottom of the Game Description page for a PDF file. The guide will tell you all you need to know about how to play TCWE, but figuring out how to manipulate the game to suit your whims is up to you. ;D

We’d also love to hear what you’ve got to say about our game, so please leave us some comments here, on our Facebook page, @AlinaDigitalDev, or in our Steam Greenlight comment section.

Happy Gaming!

His Majesty the Budget

It’s time for Diary 5, and love it or hate it, we’re gonna talk about $$ money $$.

The Budget controls all actions in The Cold War Era. History has shown us that the USSR was a mighty superpower in the Space and Arms Races, but was no financial giant in the end. The USSR’s Communist government system couldn’t stand up to the world’s rich capitalists like the USA. The USSR had no money to improve its financial situation or to give their people what they wanted — which was often what the capitalists had. The Space and Arms Races quickly drained Russia’s riches. As a result, the Soviet people — constantly influenced by Western culture — overthrew their own government so they could achieve their dream to live better.

In the top menu you can see each player's budget, and in the bottom menu you can see the selected country's score value, which also helps determine budget.

In the top menu you can see each player’s budget, and in the bottom menu you can see the selected country’s score value, which also helps determine budget.

You can replicate this economic war in TCWE. Putting money into wars and the Space Race can drain your Budget before you blink an eye. When playing TCWE, always remember it’s easy to spend all the money in your Budget well before the year is out, and it takes several years for your Budget to rebound. If your Budget is significantly smaller than your opponent’s, it’s time to worry. Maintaining a bigger Budget is a key to victory because having a bigger Budget means you have more money available and you can spend more when it really counts. Figuring out how to spend your money wisely is key to a good strategy in TCWE. We can’t tell you how to spend your money, but we can tell you how you can earn more!

There are lots of great strategy games available and most of them utilize a simple method for earning money — if you build an industry or mine more resources, you get more money/gold each turn/time you spend. TCWE’s budget system is a bit different. If you notice how earning money works in real life, you’ll notice that a government’s money is represented with GNP or GDP, but not an actual sum. Increase or decrease in the GNP results from changes in the country’s economic status. The GNP is the most important thing for any country’s budget, which is why TCWE uses this index to determine players’ Budgets. An economy needs money to produce more money. Once you take money from the economy for external spending (such as the Space Race, wars or spies) your country’s economy (GNP) decreases. Balancing how much you spend vs. how much you earn is extremely important in TCWE.  

In the real world, a country’s GNP is only calculated once per year. We have the same system in TCWE. In January of each in-game year your GNP rises randomly from 2 to 8%, based on the actual GNP you had in December of the previous year (keeping in the spirit of “money follows the lucky” ha ha). So, the more money you keep in your Budget during the year, the bigger percentage growth you will receive in January. If you use your Budget for external spending, that’s less money in your economy and less growth you’ll receive. Figuratively speaking, this is what the USSR had to keep in mind in the late 80′s when the Soviets spent huge amounts on the Space and Arms Races, while their internal economy dwindled until the Soviet people had nothing to eat, markets were empty, and no money was left to keep Eastern Europe under Russia’s control. This quickly led to the USSR’s demise.

TCWE provides players the possibility to use this strategy against their opponents — forcing them to drain their bank accounts to keep up. Mr. Henry Kissinger, you can impose your Space and Arms Race strategy on your opponent to quickly bankrupt him or her!

Another important aspect of how your budget is calculated is how many Allies you have. The countries you trade with significantly improve your GNP. The more countries enter your Sphere of Influence, the more your GNP will grow. Each country’s score value is an index of its economic power. It’s always better to be allied with countries that have bigger score values. For example, Spain is a 4, while Israel is a 1, so it’s more beneficial to have Spain on your side.

To sum up, here’s a basic calculation to show you how your Budget is calculated each year:

(GNP + Score) x random growth %

(score = total economic value of all allies)

For Example:

If the GNP in December is $250, the player’s score is 25, and the random percentage is 4, the resulting Budget for January is 286.

 (250 + 25) x 1.04 = 286. 

To balance the gameplay we created two additional rules related to Budget:

  1. Once your budget reaches $200 you can no longer spend money.
  2. If your Budget dips to $700 you’ll be penalized via a decrease in the random growth percentage range from 2-8% to 1-4%.

PS: TCWE’s Budget system recreates the real economic climate during the Cold War. It’s why the USSR was leading at the beginning of the Space Race but completely fell behind as the 1990s loomed. Yep, Mother Russia was spending too much, while the USA was investing in its own economy. History has shown us what the result is when a country doesn’t foster its own GNP. So play strategically, balance your priorities and make compromises where necessary. After all, that’s what the Cold War was all about!

To learn more about TCWE, visit our Facebook page, follow us on Twitter@AlinaDigitalDev, check out the official website, or email us at mcmastersPR@alinadigital.com.